Week 5: 3D Design & Printing

Part 1: 3D Printing

This week, we were tasked with designing and printing something that could not be created with subtractive methods. This meant something taking advantage of the more flexible material, or something with linkages (like chains). I originally wanted to created something with a knit/crochet-like pattern, but I didn't really feel equipped to figure this out, so I watched a couple of tutorials on how to CAD for 3D printing.

gyroscope model
gyroscope

My final design was a bit basic, but it was a combination of two tutorials: one was a small gyroscope, and the other was a simple chain. I played around with the parameters for the chain so it would look better on the gyroscope and added a little anchor so that the chain could connect to the gyroscope. After exporting it to PrusaSlicer, I chose the flat face of the gyroscope to lay on the base--this just seemed really intuitive to minimize the amount of supports needed, and I mainly didn't want my chain links to be weak the "long" way (i.e. you could break the chain by pulling it apart). I chose to use organic supports, which was needed primarily for the chain links.

The entire print took 51 minutes, and I was pretty happy with how it turned out, but there was some imprecision which led to certain chain links fusing together--a little bit of digging ultimately loosened them up, and in future iterations I will be sure to give more space between separate components.

Download Gyroscope F3D Download Gyroscope STL Download Gyroscope GCODE

Part 2: Scanning

I also used the Revopoint to do my 3D scanning. I decided to scan a deer stuffed animal keychain that I keep on my fannypack (because it's cute). Somehow, on my first scan, it ended up with two heads-- I think this is because I was actually spinning the dolly too slow and my hands were pretty unsteady.

I readjusted the keyboard to be right in front of me so I could hit the start button without having to move around too much, and I also made sure to spin the dolly faster. My single first scan actually came out pretty good, but I did 3 other scans and merged them together (cleaning up each fusion before merging). I had a hard time getting the keychain part of the scan to turn out right, I think because the chain kept moving between scans. I thus had to rely on a single scan for that portion of the back.

deer scan front deer scan back
Download Deer OBJ

Part 3: Final Project Update

3D Model

I spent the most time this week working on my final project model. I learned how to animate joints! And I also learned that I should default to using components more often.

For the main base box, I made little slots for each piece to sit. I also added some height to the box and hollowed it out so that there would be space for circuitry (in case it takes up a lot of space). To ensure access to this, I made the bottom of the box a slide-out drawer. This took forever for me to figure out how to animate, but once I got it, it made it a lot easier to animate the rest of the pieces. I next modeled each of the four pieces to look like little lamps (or a lightbulb).

lamp animation drawer animation drawer bottom animation

This model is pretty final, but I have a couple of stretch goals which could slightly alter the design (discussed in the timeline).

Download Final Project F3D
Bill of materials
Timeline